Tuesday 24 July 2012

5 reference images of different landscapes


The White Desert Near Farafra Oasis
Country: Egypt


Japan Running Stream Through a Japanese Beech Forest.
Country: Janpan
Valley of Fire State Park, Nevada
Country:USA

Valley Vista, Val di Funes, Italy
Country:Italy
Tyrol
Country: Austria

Austria is temperate climate. In there, it shows the mountain is really high, and it still has snow in peak of the mountain.

Tunnels Beach, Kauai, Hawaii 
Country:USA
 
This image shows tropical landscape in Hawaii. The mountain is low and soft, but vegetable in there is tall and thick because of sunshine. In Hawaii, it has really nice sunshine which can make vegetable more strong.

Monday 23 July 2012

Identifies 5 shortcuts or buttons

1) Shift + Space bar: Turns helpers on and off.


2) Ctrl  + C: Clone selected object.


3) Ctrl +  ALT + H:  Hold (save) the current state.


4) Ctrl + Shift + S: Save an object(s) to the game folder.


5) Ctrl  +  F: Unfreezes all frozen objects.


6) Ctrl  +  H: Unhides all hidden objects.




3 different ways of moving around your level

1)WASD keys will move you forward/back/side.

2)Middle Mouse Button Hold/Drag = Pan

3)Right Mouse Button Hold/Drag = Look Around

4)Scroll Wheel = Zoom in/out

5 ways you might customize your Sandbox editor setup


1)Drag windows on top of each other and organise them into one window.

2)Windows can be drag and attach to the top, bottom, left and right.

3)Tools bars can be turn on and off.

4)Customize setup window can simply setup the editor wanted at one time.

5)Background colours of windows can be change in preference window.

10 tips and tricks related to the Sandbox User Interface



1)The rollup bar located at the right hand side of the screen which contains tools for create object and editing terrain for in game environments.

2)Resolutions can be modified to suit the desired standards for the computer. Standard resolutions can be found at the top right of the editor.

3)Name functions allow the user to view singular objects.

4)User can customize the interface layout by layout configuration window on the display menu under configure layout, which user can set multiply view in the layout settings e.g. perspective/ top/ front and left view.

5)Lock Selection option will lock the objects selected so that when other objects are clicked, they will not be included in the selection.

6)X, Y, Z are the coordinations for the axis of the editor the user is working in.

7)Speed Option controls the speed of the perspective view port camera.

8)Terrain button enables the user to choose whether or not they can walk through the terrains. This option only works on terrains.

9)‘AI Physics': switches to realtime mode, but without the player visible on screen.

10)‘Configuration Types': can be set to low if operating system is weak.

Material Editor is containing the library of the materials to be used in game. The material editor has option to imported and exported custom materials to apply onto objects.

5 things learned about the Sandbox folder structure

1) Bin64 And Bin32
    If you 64 bit, you can run bin64 editor in bin64 folder which is more faster and more memory.

2) Editor

    Editor folder will never be used.

3) Engine

    Engine is where shaders get stored and things engine related.

4) Game

    The game folder is very important and you can find a bunch of PAK files is basically where the whole game is.

    It contain which contain Animations, CGF files,Levels, Entities, Sounds, Particles, Materials, Music and

    Textures.

5) Tool

    The tools folder is the most important. To make new comments make a new folder named 'user.cfg'.