Monday, 23 July 2012

10 tips and tricks related to the Sandbox User Interface



1)The rollup bar located at the right hand side of the screen which contains tools for create object and editing terrain for in game environments.

2)Resolutions can be modified to suit the desired standards for the computer. Standard resolutions can be found at the top right of the editor.

3)Name functions allow the user to view singular objects.

4)User can customize the interface layout by layout configuration window on the display menu under configure layout, which user can set multiply view in the layout settings e.g. perspective/ top/ front and left view.

5)Lock Selection option will lock the objects selected so that when other objects are clicked, they will not be included in the selection.

6)X, Y, Z are the coordinations for the axis of the editor the user is working in.

7)Speed Option controls the speed of the perspective view port camera.

8)Terrain button enables the user to choose whether or not they can walk through the terrains. This option only works on terrains.

9)‘AI Physics': switches to realtime mode, but without the player visible on screen.

10)‘Configuration Types': can be set to low if operating system is weak.

Material Editor is containing the library of the materials to be used in game. The material editor has option to imported and exported custom materials to apply onto objects.

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